Interactive Narration Requires Interaction and Emotion
A. Pauchet, F. Rioult, E. Chanoni, Z. Ales, O. Şerban
2013
Abstract
This paper shows how interaction is essential for storytelling with a child. A corpus of narrative dialogues between parents and their children was coded with a mentalist grid. The results of two modelling methods were analysed by an expert in parent-child dialogue analysis. The extraction of dialogue patterns reveals regularities explaining the character’s emotion. Results showed that the most efficient models contain at least one request for attention and/or emotion.
References
- Ales, Z., Duplessis, G. D., ¸Serban, O., and Pauchet, A. (2012). A methodology to design human-like embodied conversational agents based on dialogue analysis. In Proc. of HAIDM@AAMAS, pages 34-49, Valencia, Spain.
- Allen, J. and Perrault, C. (1980). Analyzing intention in utterances. AI magazine, 15(3):143-178.
- Aust, H., Oerder, M., Seide, F., and Steinbiss, V. (1995). The philips automatic train timetable information system. Speech Communication, 17(3-4):249-262.
- Bunt, H. (2011). Multifunctionality in dialogue. Computer Speech and Language, 25(2):222-245.
- Cassell, J., Bickmore, T., Campbell, L., Vilhjálmsson, H., and Yan, H. (2000). Embodied conversational agents. chapter Human conversation as a system framework: designing embodied conversational agents, pages 29- 63. MIT Press.
- Chanoni, E. (2009). Comment les mères racontent une histoire de fausses croyances à leur enfant de 3 à 5 ans ? Number 2, pages 181-189.
- Frampton, M. and Lemon, O. (2009). Recent research advances in reinforcement learning in spoken dialogue systems. Knowledge Engineering Review, 24(04):375-408.
- Hulstijn, J. (2000). Dialogue games are recipes for joint action. In Proc. of Gotalog'00.
- Lecroq, T., Pauchet, A., and Solano, E. C. E. G. A. (2012). Pattern discovery in annotated dialogues using dynamic programming. In IJIIDS, volume 6, pages 603- 618.
- McTear, M. (2004). Spoken dialogue technology: toward the conversational user interface. Springer-Verlag New York Inc.
- Pelachaud, C. (2009). Modelling multimodal expression of emotion in a virtual agent. Philosophical Trans. of the Royal Society B: Biological Sciences, 364(1535).
- Schroder, M. (2010). The SEMAINE API: towards a standards-based framework for building emotionoriented systems. Advances in HCI, 2010:2-2.
- Searle, J. (1969). Speech Acts: An Essay in the Philosophy of Language. Cambridge University.
- Swartout, W. R., Gratch, J., Jr., R. W. H., Hovy, E. H., Marsella, S., Rickel, J., and Traum, D. R. (2006). Toward virtual humans. AI Magazine, 27(2):96-108.
Paper Citation
in Harvard Style
Pauchet A., Rioult F., Chanoni E., Ales Z. and Şerban O. (2013). Interactive Narration Requires Interaction and Emotion . In Proceedings of the 5th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART, ISBN 978-989-8565-39-6, pages 527-530. DOI: 10.5220/0004259605270530
in Bibtex Style
@conference{icaart13,
author={A. Pauchet and F. Rioult and E. Chanoni and Z. Ales and O. Şerban},
title={Interactive Narration Requires Interaction and Emotion},
booktitle={Proceedings of the 5th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART,},
year={2013},
pages={527-530},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004259605270530},
isbn={978-989-8565-39-6},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 5th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART,
TI - Interactive Narration Requires Interaction and Emotion
SN - 978-989-8565-39-6
AU - Pauchet A.
AU - Rioult F.
AU - Chanoni E.
AU - Ales Z.
AU - Şerban O.
PY - 2013
SP - 527
EP - 530
DO - 10.5220/0004259605270530