Simulation of Surgical Cutting in Deformable Bodies using a Game Engine
Martin Kibsgaard, Kasper K. Thomsen, Martin Kraus
2014
Abstract
Simulators as a training tool for surgeons are becoming more important with the increase of minimally invasive surgery and a wish to limit training on animals, especially in the field of robotic surgery. Accessibility to surgery simulators is currently limited and the ability to cut is restricted. This paper presents a feasibility study for implementing academic methods in a low-cost game engine. Expanding on previous work, a lowcost surgery simulator is implemented to adress these issues. We focus on the implementation of cutting in deformable objects in a game engine. The deformable objects are implemented using a spring mass model combined with a volumetric tetrahedral mesh. The cutting algorithm is semi-progressive and allows for arbitrary cuts in the deformable objects. The prototype was evaluated by a chief surgeon with expertise in robot surgery and experience with commercial simulators. The low-cost prototype presents a step towards robotic surgery simulators that are able to simulate complete surgical procedures.
References
- Colaco, M., Balica, A., Su, D., & Barone, J. (2012). Initial experiences with ross surgical simulator in residency training: a validity and model analysis. Journal of Robotic Surgery, pages 1-5.
- Erleben, K., Sporring, J., Henriksen, K., & Dohlmann, H. (2005). Physics-based animation. Charles River Media Hingham.
- Ganovelli, F. & O'Sullivan, C. (2001). Animating cuts with on-the-fly re-meshing. Eurographics 2001 - Short Presentations.
- Georgii, J. & Dick, C. (2012). Efficient finite element methods for deformable bodies in medical applications. Critical Reviews in Biomedical Engineering, 40(2).
- Grande, K., Kibsgaard, M., & Jensen, R. S. (2013). Lowcost simulation of robotic surgery. VRIC 7813: Proceedings of the 2013 Virtual Reality International Conference.
- Lallas, C. D., Davis, & Members Of The Society Of Urologic Robotic Surgeons, J. W. (2005). Robotic surgery training with commercially available simulation systems in 2011: a current review and practice pattern
- Liss, M., Abdelshehid, C., Quach, S., Lusch, A., Graversen, J., Landman, J., & McDougall, E. (2012). Validation, correlation, and comparison of the dv trainerTMand the dv surgical skills simulatorTMusing the mimicTMsoftware for urologic robotic surgical education. Journal of Endourology, 26(12):1629-1634.
- Mor, A. (2001). Progressive Cutting with Minimal New Element Creation of Soft Tissue Models for Interactive Surgical Simulation. PhD thesis, Robotics Institute, Carnegie Mellon University, Pittsburgh, PA.
- Mosegaard, J. (2003). Realtime cardiac surgery simulation. Master's thesis, Department of Computer Science, University of Aarhus, Denmark.
- Mosegaard, J. (2006). Cardiac Surgery Simulation - Graphics Hardware meets Congenital Heart Disease. PhD thesis, Department of Computer Science, University of Aarhus, Denmark.
- Poulsen, J. (2013). Personal communication. Chief Surgeon at Aalborg University Hospital.
- Si, H. (2011). Tetgen: A quality tetrahedral mesh generator. http://wias-berlin.de/software/tetgen/.
- SimSurgery (2013). Sep robot: A learning tool for robotic surgery. http://www.simsurgery.com/robot.html.
- SOFA (2011). Simulation open framework architecture. http://www.sofa-framework.org/home.
- Surgical Science (2013). Lapsim: The proven training system. http://www.surgical-science.com/lapsim-theproven-training-system/.
Paper Citation
in Harvard Style
Kibsgaard M., K. Thomsen K. and Kraus M. (2014). Simulation of Surgical Cutting in Deformable Bodies using a Game Engine . In Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014) ISBN 978-989-758-002-4, pages 342-347. DOI: 10.5220/0004670403420347
in Bibtex Style
@conference{grapp14,
author={Martin Kibsgaard and Kasper K. Thomsen and Martin Kraus},
title={Simulation of Surgical Cutting in Deformable Bodies using a Game Engine},
booktitle={Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014)},
year={2014},
pages={342-347},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004670403420347},
isbn={978-989-758-002-4},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014)
TI - Simulation of Surgical Cutting in Deformable Bodies using a Game Engine
SN - 978-989-758-002-4
AU - Kibsgaard M.
AU - K. Thomsen K.
AU - Kraus M.
PY - 2014
SP - 342
EP - 347
DO - 10.5220/0004670403420347