Methods and Technologies for Wrapping - Educational Theory into Serious Games
Jacqueline Krebs, Klaus P. Jantke
2014
Abstract
Although play does undoubtedly take a significant place in the development of human individuals and animals allowing for a manifold of risk-free exploration and experiment, contemporary serious games largely fail in meeting the high expectations of game-based learning. Educators know how to teach. Moreover, they know how to set up conditions, including approaches to playful education, in which learners can actively engage. In particular, experienced educators know how to adapt to a particular learner's needs, wishes and desires. But digital games including those named serious are computer programs. They do not know about didactics. There is a need for methods and technologies suitable to bring educational principles and pedagogical patterns into digital systems intended to enhance learning. The authors advocate the method of storyboarding and the technology of storyboard interpretation to wrap educational theory into e-learning systems, in general, and into serious games, in particular. Some comprehensive case study demonstrates the feasibility of this approach.
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Paper Citation
in Harvard Style
Krebs J. and P. Jantke K. (2014). Methods and Technologies for Wrapping - Educational Theory into Serious Games . In Proceedings of the 6th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-020-8, pages 497-502. DOI: 10.5220/0004955104970502
in Bibtex Style
@conference{csedu14,
author={Jacqueline Krebs and Klaus P. Jantke},
title={Methods and Technologies for Wrapping - Educational Theory into Serious Games},
booktitle={Proceedings of the 6th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2014},
pages={497-502},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004955104970502},
isbn={978-989-758-020-8},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 6th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Methods and Technologies for Wrapping - Educational Theory into Serious Games
SN - 978-989-758-020-8
AU - Krebs J.
AU - P. Jantke K.
PY - 2014
SP - 497
EP - 502
DO - 10.5220/0004955104970502