Versatile Scenario Guidance for Collaborative Virtual Environments
Guillaume Claude, Valerie Gouranton, Bruno Arnaldi
2015
Abstract
Currently, the scenario of a virtual reality application depends greatly of the representation of the virtual environment and the goals of the application. Different needs arise from these elements such as the abstraction level of their events, the presence of multiple actors or their freedom of action. In this paper, we propose a scenario engine model that aims at being used in any virtual reality application where the scenario is a key feature. It differs from other models as it can be used without making any assumption on the simulation purpose or on the modelling of the Virtual Environment (events model, objects behaviour).
References
- Biddle, B. and Thomas, E. (1966). Role theory: concepts and research.
- Cavazza, M., Lugrin, J.-L., Pizzi, D., and Charles, F. (2007). Madame bovary on the holodeck: Immersive interactive storytelling. In Proceedings of the 15th International Conference on Multimedia, MULTIMEDIA 7807. ACM.
- Chevaillier, P., Trinh, T.-H., Barange, M., De Loor, P., Devillers, F., Soler, J., and Querrec, R. (2012). Semantic modeling of virtual environments using mascaret. In Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 2012 5th Workshop on. IEEE.
- Claude, G., Gouranton, v., Bouville Berthelot, R., and Arnaldi, B. (2014). Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment. In ICAT-EGVE.
- Fowler, M. (2004). UML distilled: a brief guide to the standard object modeling language. Addison-Wesley Professional.
- Gerbaud, S., Mollet, N., and Arnaldi, B. (2007). Virtual environments for training: From individual learning to collaboration with humanoids. In Technologies for E-Learning and Digital Entertainment, volume 4469 of LNCS. Springer Berlin Heidelberg.
- Lugrin, J.-L. and Cavazza, M. (2007). Making sense of virtual environments: action representation, grounding and common sense. In Proceedings of the 12th international conference on Intelligent user interfaces. ACM.
- Mateas, M. and Stern, A. (2002). A behavior language for story-based believable agents. IEEE Intelligent Systems, 17.
- Mayr, E. W. (1984). An algorithm for the general petri net reachability problem. SIAM Journal on computing, 13(3).
- Mollet, N., Gerbaud, S., Arnaldi, B., et al. (2007). Storm: a generic interaction and behavioral model for 3d objects and humanoids in a virtual environment. In IPTEGVE the 13th Eurographics Symposium on Virtual Environments.
- Murata, T. (1989). Petri nets: Properties, analysis and applications. Proceedings of the IEEE, 77.
- Shawver, D. M. (1997). Virtual actors and avatars in a flexible user-determined-scenario environment. In Virtual Reality Annual International Symposium. IEEE Computer Society.
- Smith, S., Duke, D., and Massink, M. (1999). The hybrid world of virtual environments. In Computer Graphics Forum, volume 18. Wiley Online Library.
- Swartout, W., Hill, R., Gratch, J., Johnson, W. L., Kyriakakis, C., LaBore, C., Lindheim, R., Marsella, S., Miraglia, D., and Moore, B. (2006). Toward the holodeck: Integrating graphics, sound, character and story. Technical report, DTIC Document.
- Vidani, A. C. and Chittaro, L. (2009). Using a task modeling formalism in the design of serious games for emergency medical procedures. In Games and Virtual Worlds for Serious Applications, 2009. IEEE.
- Willans, J. and Harrison, M. (2001). Verifying the behaviour of virtual environment world objects. In Interactive Systems Design, Specification, and Verification, volume 1946 of Lecture Notes in Computer Science.
Paper Citation
in Harvard Style
Claude G., Gouranton V. and Arnaldi B. (2015). Versatile Scenario Guidance for Collaborative Virtual Environments . In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015) ISBN 978-989-758-087-1, pages 415-422. DOI: 10.5220/0005264204150422
in Bibtex Style
@conference{grapp15,
author={Guillaume Claude and Valerie Gouranton and Bruno Arnaldi},
title={Versatile Scenario Guidance for Collaborative Virtual Environments},
booktitle={Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)},
year={2015},
pages={415-422},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005264204150422},
isbn={978-989-758-087-1},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)
TI - Versatile Scenario Guidance for Collaborative Virtual Environments
SN - 978-989-758-087-1
AU - Claude G.
AU - Gouranton V.
AU - Arnaldi B.
PY - 2015
SP - 415
EP - 422
DO - 10.5220/0005264204150422