Inverse Light Design for High-occlusion Environments
Anastasios Gkaravelis, Georgios Papaioannou, Konstantinos Kalampokis
2015
Abstract
Lighting design is a demanding but very important task in computer cinematography, games and architectural design. Computer-assisted lighting design aims at providing the designers with tools to describe the desired outcome and derive a suitable lighting configuration to match their goal. In this paper, we present an automatic approach to the inverse light source emittance and positioning problem, based on a layered linear / non-linear optimization strategy and the introduction of a special light source indexing according to the compatibility of each individual luminary position with the desired illumination. Our approach is independent of a particular light transport model and can quickly converge to an appropriate and plausible light configuration that approximates the desired illumination and can handle environments with high occlusion.
References
- Anrys, F., Dutré, P., and Willems, Y. (2004). Image based lighting design. In the 4th IASTED International Conference on Visualization, Imaging, and Image Processing, page 15.
- Castro, F., Acebo, E., and Sbert, M. (2009). Heuristicsearch-based light positioning according to irradiance intervals. In Proceedings of the 10th International Symposium on Smart Graphics, SG 7809, pages 128- 139, Berlin, Heidelberg. Springer-Verlag.
- Castro, F., del Acebo, E., and Sbert, M. (2012). Energysaving light positioning using heuristic search. Eng. Appl. Artif. Intell., 25(3):566-582.
- Costa, A. C., Sousa, A. A., and Ferreira, F. N. (1999). Lighting design: A goal based approach using optimisation. In Proceedings of the 10th Eurographics Conference on Rendering, EGWR'99, pages 317-328, Aire-laVille, Switzerland, Switzerland. Eurographics Association.
- Fernández, E. and Besuievsky, G. (2012). Technical section: Inverse lighting design for interior buildings integrating natural and artificial sources. Comput. Graph., 36(8):1096-1108.
- Kawai, J. K., Painter, J. S., and Cohen, M. F. (1993). Radioptimization: Goal based rendering. In Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 7893, pages 147-154, New York, NY, USA. ACM.
- Lawson, C. and Hanson, R. (1987). Solving Least Squares Problems. PrenticeHall.
- Lin, W.-C., Huang, T.-S., Ho, T.-C., Chen, Y.-T., and Chuang, J.-H. (2013). Interactive lighting design with hierarchical light representation. Comput. Graph. Forum, 32(4):133-142.
- Nelder, J. A. and Mead, R. (1965). A simplex method for function minimization. The Computer Journal, 7(4):308-313.
- Okabe, M., Matsushita, Y., Shen, L., and Igarashi, T. (2007). Illumination brush: Interactive design of allfrequency lighting. In Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, PG 7807, pages 171-180, Washington, DC, USA. IEEE Computer Society.
- Patow, G. and Pueyo, X. (2003). A survey of inverse rendering problems. Computer Graphics Forum, 22(4):663- 687.
- Pellacini, F., Battaglia, F., Morley, R. K., and Finkelstein, A. (2007). Lighting with paint. ACM Trans. Graph., 26(2).
- Pellacini, F., Tole, P., and Greenberg, D. P. (2002). A user interface for interactive cinematic shadow design. ACM Trans. Graph., 21(3):563-566.
- Poulin, P. and Fournier, A. (1992). Lights from highlights and shadows. In Proceedings of the 1992 symposium on Interactive 3D graphics, I3D 7892, pages 31-38, New York, NY, USA. ACM.
- Poulin, P., Ratib, K., and Jacques, M. (1997). Sketching shadows and highlights to position lights. In Proceedings of the 1997 Conference on Computer Graphics International, CGI 7897, pages 56-, Washington, DC, USA. IEEE Computer Society.
- Schmidt, T.-W., Pellacini, F., Nowrouzezahrai, D., Jarosz, W., and Dachsbacher, C. (2014). State of the art in artistic editing of appearance, lighting, and material. In Eurographics 2014 - State of the Art Reports, Strasbourg, France. Eurographics Association.
- Schoeneman, C., Dorsey, J., Smits, B., Arvo, J., and Greenberg, D. (1993). Painting with light. In Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 7893, pages 143-146, New York, NY, USA. ACM.
Paper Citation
in Harvard Style
Gkaravelis A., Papaioannou G. and Kalampokis K. (2015). Inverse Light Design for High-occlusion Environments . In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015) ISBN 978-989-758-087-1, pages 26-34. DOI: 10.5220/0005291400260034
in Bibtex Style
@conference{grapp15,
author={Anastasios Gkaravelis and Georgios Papaioannou and Konstantinos Kalampokis},
title={Inverse Light Design for High-occlusion Environments},
booktitle={Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)},
year={2015},
pages={26-34},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005291400260034},
isbn={978-989-758-087-1},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)
TI - Inverse Light Design for High-occlusion Environments
SN - 978-989-758-087-1
AU - Gkaravelis A.
AU - Papaioannou G.
AU - Kalampokis K.
PY - 2015
SP - 26
EP - 34
DO - 10.5220/0005291400260034