From Learning 1.0 to Learning 2.0 - Key Concepts and Enablers

Sami M. Leppänen, Nestori Syynimaa

2015

Abstract

During the last few decades the learning sector have faced three fundamental changes; society is moving from the industrial age to the information age, understanding of adult teaching has evolved from pedagogy to andragogy, and technology is constantly providing new ways to support and enable learning. In this conceptual paper, these changes are introduced and discussed as key enablers of Learning 2.0. The important role of adult learning as key driver for Learning 2.0 is also argued and emphasised. Based on the analysis of the key enablers a two-dimensional classification is introduced. The classification is based on four archetypes of learning methods, formed according to how they utilise technology and apply learning theories. The archetypes are traditional learning, e-Learning, participatory learning, and facilitated learning communities. Analysis of these archetypes shows that together they are providing all learning types of the 70/20/10 model. The classification also demonstrates that e-Learning does not equal to Learning 2.0, but is one of the first steps in a journey from Learning 1.0 to Learning 2.0.

References

  1. Aslan, S. & Reigeluth, C. 2013. Educational Technologists: Leading Change for a New Paradigm of Education. TechTrends, 57, 18-24.
  2. Breslow, L., Pritchard, D. E., DeBoer, J., Stump, G. S., Ho, A. D. & Seaton, D. 2013. Studying learning in the worldwide classroom: Research into edX's first MOOC. Research & Practice in Assessment, 8, 13-25.
  3. Castells, M. 2011. The rise of the network society: The information age: Economy, society, and culture, John Wiley & Sons.
  4. Cercone, K. 2008. Characteristics of Adult Learners with Implications for Online Learning Design. AACE Journal, 16, 137-159.
  5. Clark, R. C. & Mayer, R. E. 2011. E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning, John Wiley & Sons.
  6. Ebner, M. E-Learning 2.0 = e-Learning 1.0 + Web 2.0? Availability, Reliability and Security, 2007. ARES 2007. The Second International Conference on, Apr 10th-13th 2007. 1235-1239.
  7. Engeström, Y. 2014. Learning by expanding: An activitytheoretical approach to developmental research, Cambridge University Press.
  8. Felder, R. M. & Silverman, L. K. 1988. Learning and teaching styles in engineering education. Engineering education, 78, 674-681.
  9. Haldin-Herrgard 2000. Difficulties in diffusion of tacit knowledge in organizations. Journal of Intellectual Capital, 1, 357-365.
  10. Järvinen, A. & Poikela, E. 2001. Modelling reflective and contextual learning at work. Journal of Workplace Learning, 13, 282-290.
  11. Kapp, K. M. 2012. The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education, John Wiley & Sons.
  12. Knowles, M. S. 1970. The Modern Practice of Adult Education, New York, New York Association Press.
  13. Koponen, E. 2009. The development, implementation and use of e-learning: critical realism and design science perspectives. Acta Electronica Universitatis Tamperensis: 805. Tampere, Finland: University of Tampere.
  14. Lokken, F. & Mullins, C. 2014. ITC 2013 Distance Education Survey Results. Trends in eLearning: Tracking the Impact of eLearning at Community Colleges. Washington.
  15. Lombardo, M. M. & Eichinger, R. W. 1996. The Career Architect Development Planner, Minneapolis, Lominger.
  16. Mayer, R. E. 2011. Applying the science of learning, Pearson/Allyn & Bacon Boston.
  17. Nonaka, I. 1994. A dynamic theory of organizational knowledge creation. Organization Science, 5, 14-37.
  18. O'Reilly, T. 2005. What Is Web 2.0 (Online). Available: http://www.oreilly.com/pub/a/web2/archive/what-isweb-20.html [Accessed Jan 4th 2015].
  19. Pantzar, E. 2004. Challenges of Lifelong Learning in the Globalised World. In: ELLIS, K. (ed.) BildungsreiseReisebildung. Pädagogik und Wissenchaft 3. Wien: Lit Verlang.
  20. Reigeluth, C. 2012. Instructional Theory and Technology for the New Paradigm of Education. RED, Revista de Educación a Distancia, 1-18.
  21. Reiser, R. A. 2001. A history of instructional design and technology: Part I: A history of instructional media. Educational technology research and development, 49, 53-64.
  22. Slavin, R. 2011. Cooperative Learning. In: AUKRUST, V. G. (ed.) Learning and Cognition in Education Boston: Elsevier Academic Press.
  23. Wenger, E. 2011. Communities of practice: A brief introduction. Available: https://scholarsbank.uoregon. edu/xmlui/bitstream/handle/1794/11736/A%20brief% 20introduction%20to%20CoP.pdf (Accessed Feb 2nd 2015).
Download


Paper Citation


in Harvard Style

M. Leppänen S. and Syynimaa N. (2015). From Learning 1.0 to Learning 2.0 - Key Concepts and Enablers . In Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-108-3, pages 307-312. DOI: 10.5220/0005476903070312


in Bibtex Style

@conference{csedu15,
author={Sami M. Leppänen and Nestori Syynimaa},
title={From Learning 1.0 to Learning 2.0 - Key Concepts and Enablers},
booktitle={Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2015},
pages={307-312},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005476903070312},
isbn={978-989-758-108-3},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - From Learning 1.0 to Learning 2.0 - Key Concepts and Enablers
SN - 978-989-758-108-3
AU - M. Leppänen S.
AU - Syynimaa N.
PY - 2015
SP - 307
EP - 312
DO - 10.5220/0005476903070312