ITSEGO: An Ontology for Game-based Intelligent Tutoring Systems

Valentina Centola, Francesco Orciuoli

2016

Abstract

This work proposes the definition of a tool supporting the transition of children from kindergarten to primary school and, as a side effect, the development of problem solving and digital competences. The tool has been defined, by means of an ontology-driven approach, as an Intelligent Tutoring System (ITS) integrated to a structured game-based educational environment and provides benefits for both teachers and children. The definition of a novel ontology, namely ITSEGO, providing a model (generally applicable in different learning contexts) to build Game-based ITS and, the design of a concrete Game-based ITS for supporting the aforementioned transition are the main results of this work.

References

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Paper Citation


in Harvard Style

Centola V. and Orciuoli F. (2016). ITSEGO: An Ontology for Game-based Intelligent Tutoring Systems . In Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-179-3, pages 238-245. DOI: 10.5220/0005756602380245


in Bibtex Style

@conference{csedu16,
author={Valentina Centola and Francesco Orciuoli},
title={ITSEGO: An Ontology for Game-based Intelligent Tutoring Systems},
booktitle={Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2016},
pages={238-245},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005756602380245},
isbn={978-989-758-179-3},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - ITSEGO: An Ontology for Game-based Intelligent Tutoring Systems
SN - 978-989-758-179-3
AU - Centola V.
AU - Orciuoli F.
PY - 2016
SP - 238
EP - 245
DO - 10.5220/0005756602380245