DISCO, a Formal Model of Serious Games to Help Teachers at the Design Stage

Mathieu Vermeulen, Nadine Mandran, Jean-Marc Labat

2016

Abstract

This paper proposes a formal model of serious game understandable and usable by teachers in higher education. Serious games are often mentioned in higher education, but their use is restricted other than for teachers always looking for renewal. Indeed, there is a lack of tools to facilitate their creation and use, especially for teachers. This article presents serious games of the type case study designed empirically. To overcome this empirical aspect, we derive a formal model of serious play and methodology closely associating teachers in the creative process. We want to improve no only the design stage but also the use of serious games produced by teachers with their students. This model, called DISCO, will be the basis of a current work including an experimental approach taking into account the context of the job of teachers.

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Paper Citation


in Harvard Style

Vermeulen M., Mandran N. and Labat J. (2016). DISCO, a Formal Model of Serious Games to Help Teachers at the Design Stage . In Doctoral Consortium - DCCSEDU, (CSEDU 2016) ISBN , pages 3-8


in Bibtex Style

@conference{dccsedu16,
author={Mathieu Vermeulen and Nadine Mandran and Jean-Marc Labat},
title={DISCO, a Formal Model of Serious Games to Help Teachers at the Design Stage},
booktitle={Doctoral Consortium - DCCSEDU, (CSEDU 2016)},
year={2016},
pages={3-8},
publisher={SciTePress},
organization={INSTICC},
doi={},
isbn={},
}


in EndNote Style

TY - CONF
JO - Doctoral Consortium - DCCSEDU, (CSEDU 2016)
TI - DISCO, a Formal Model of Serious Games to Help Teachers at the Design Stage
SN -
AU - Vermeulen M.
AU - Mandran N.
AU - Labat J.
PY - 2016
SP - 3
EP - 8
DO -