Hierarchical Reinforcement Learning for Real-Time Strategy Games

Remi Niel, Jasper Krebbers, Madalina M. Drugan, Marco A. Wiering

2018

Abstract

Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields and industries. We consider a simplified custom RTS game focused on mid-level combat using reinforcement learning (RL) algorithms. There are a number of contributions to game playing with RL in this paper. First, we combine hierarchical RL with a multi-layer perceptron (MLP) that receives higher-order inputs for increased learning speed and performance. Second, we compare Q-learning against Monte Carlo learning as reinforcement learning algorithms. Third, because the teams in the RTS game are multi-agent systems, we examine two different methods for assigning rewards to agents. Experiments are performed against two different fixed opponents. The results show that the combination of Q-learning and individual rewards yields the highest win-rate against the different opponents, and is able to defeat the opponent within 26 training games.

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Paper Citation


in Harvard Style

Niel R., Krebbers J., M. Drugan M. and A. Wiering M. (2018). Hierarchical Reinforcement Learning for Real-Time Strategy Games.In Proceedings of the 10th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART, ISBN 978-989-758-275-2, pages 470-477. DOI: 10.5220/0006593804700477


in Bibtex Style

@conference{icaart18,
author={Remi Niel and Jasper Krebbers and Madalina M. Drugan and Marco A. Wiering},
title={Hierarchical Reinforcement Learning for Real-Time Strategy Games},
booktitle={Proceedings of the 10th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART,},
year={2018},
pages={470-477},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006593804700477},
isbn={978-989-758-275-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 10th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART,
TI - Hierarchical Reinforcement Learning for Real-Time Strategy Games
SN - 978-989-758-275-2
AU - Niel R.
AU - Krebbers J.
AU - M. Drugan M.
AU - A. Wiering M.
PY - 2018
SP - 470
EP - 477
DO - 10.5220/0006593804700477