Analyzing Collaboration in the Gamification Process of Childprogramming
Ana María Chimunja, Cesar Alberto Collazos, Julio Ariel Hurtado, Habib M. Fardoun
2018
Abstract
According to Jeannette Wing computational thinking involves problem solving, system design and understanding of human behavior, making use of the fundamental concepts of informatics, thus, it means that boys and girls acquire skills to solve problems in different contexts through informatics and software programming in different devices. For the purpose of supporting the initiatives to strengthen the development of computational thinking, the Software engineering research and development group (IDIS) of the University of Cauca, in 2012 formalized the Childprogramming model to support the development of software oriented to children, based on strategies of collaborative learning, agile software development, and ludic learning. Since then, this model has been improved, such as, the Childprogramming-G model that looks for the improvement of the ludic learning, offering gamification strategies for the software development process carried out by children. This article presents an exploratory case study where the ChildProgramming-G version was applied, taking some dynamics and game mechanics combined with the previous sensitization of the importance of collaborative work in children's work teams. From this case study it was possible to obtain more information about the collaborative processes involved in the teaching-learning process of the software development carried out by children.
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in Harvard Style
Chimunja A., Collazos C., Hurtado J. and Fardoun H. (2018). Analyzing Collaboration in the Gamification Process of Childprogramming.In Proceedings of the 13th International Conference on Software Technologies - Volume 1: IDEE, ISBN 978-989-758-320-9, pages 794-800. DOI: 10.5220/0006942407940800
in Bibtex Style
@conference{idee18,
author={Ana María Chimunja and Cesar Alberto Collazos and Julio Ariel Hurtado and Habib M. Fardoun},
title={Analyzing Collaboration in the Gamification Process of Childprogramming},
booktitle={Proceedings of the 13th International Conference on Software Technologies - Volume 1: IDEE,},
year={2018},
pages={794-800},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006942407940800},
isbn={978-989-758-320-9},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 13th International Conference on Software Technologies - Volume 1: IDEE,
TI - Analyzing Collaboration in the Gamification Process of Childprogramming
SN - 978-989-758-320-9
AU - Chimunja A.
AU - Collazos C.
AU - Hurtado J.
AU - Fardoun H.
PY - 2018
SP - 794
EP - 800
DO - 10.5220/0006942407940800