The Application of Game Based Learning to Increase English Communication Skills on Mathematics Subject

Widya Adhariyanty Rahayu, Lilis Widayanti

2018

Abstract

English language has a crucial role in everyday life. English is as International language, not only use in daily activity but also in world of work. Besides English, Mathematics is also important in daily life for logical communication. In the teaching and learning English and Mathematics, the lecturers are still using conventional way, so it made the students felt bored and did not pay attention. Because of that, the lecturers needed a media and innovation in teaching and learning process. The application of English Math in teaching and learning process is based on Teams Games Tournament (TGT). Through TGT is expected to increase the students’ motivation to study English and Mathematics. This research conducted in STMIK Asia Malang with 30 Informatics students, the data sources are English lecturer and Mathematics lecturer. This research used Classroom Action Research method with two cycle. The first cycle, the percentage of implementation of learning is 56.89% in the enough category. While on the second cycle, the implementation action reached 84.67%, if converted, it is included in very good category. The success criteria of classroom action research using TGT is the students are more motivated and confident to communicate in English

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Paper Citation


in Harvard Style

Rahayu W. and Widayanti L. (2018). The Application of Game Based Learning to Increase English Communication Skills on Mathematics Subject.In Proceedings of the 2nd International Conference on Learning Innovation - Volume 1: ICLI, ISBN 978-989-758-391-9, pages 367-375. DOI: 10.5220/0008412303670375


in Bibtex Style

@conference{icli18,
author={Widya Adhariyanty Rahayu and Lilis Widayanti},
title={The Application of Game Based Learning to Increase English Communication Skills on Mathematics Subject},
booktitle={Proceedings of the 2nd International Conference on Learning Innovation - Volume 1: ICLI,},
year={2018},
pages={367-375},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008412303670375},
isbn={978-989-758-391-9},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 2nd International Conference on Learning Innovation - Volume 1: ICLI,
TI - The Application of Game Based Learning to Increase English Communication Skills on Mathematics Subject
SN - 978-989-758-391-9
AU - Rahayu W.
AU - Widayanti L.
PY - 2018
SP - 367
EP - 375
DO - 10.5220/0008412303670375