A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware
Robin Horst, Sebastian Alberternst, Jan Sutter, Philipp Slusallek, Uwe Kloos, Ralf Dörner
2019
Abstract
Representing users within an immersive virtual environment is an essential functionality of a multi-person virtual reality system. Especially when communicative or collaborative tasks must be performed, there exist challenges about realistic embodying and integrating such avatar representations. A shared comprehension of local space and non-verbal communication (like gesture, posture or self-expressive cues) can support these tasks. In this paper, we introduce a novel approach to create realistic, video-texture based avatars of co-located users in real-time and integrate them in an immersive virtual environment. We show a straight forward and low-cost hard- and software solution to do so. We discuss technical design problems that arose during implementation and present a qualitative analysis on the usability of the concept from a user study, applying it to a training scenario in the automotive sector.
DownloadPaper Citation
in Harvard Style
Horst R., Alberternst S., Sutter J., Slusallek P., Kloos U. and Dörner R. (2019). A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware. In Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - Volume 1: GRAPP; ISBN 978-989-758-354-4, SciTePress, pages 209-216. DOI: 10.5220/0007311602090216
in Bibtex Style
@conference{grapp19,
author={Robin Horst and Sebastian Alberternst and Jan Sutter and Philipp Slusallek and Uwe Kloos and Ralf Dörner},
title={A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware},
booktitle={Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - Volume 1: GRAPP},
year={2019},
pages={209-216},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007311602090216},
isbn={978-989-758-354-4},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - Volume 1: GRAPP
TI - A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware
SN - 978-989-758-354-4
AU - Horst R.
AU - Alberternst S.
AU - Sutter J.
AU - Slusallek P.
AU - Kloos U.
AU - Dörner R.
PY - 2019
SP - 209
EP - 216
DO - 10.5220/0007311602090216
PB - SciTePress