How Concept Learning Changes Strategic Choice in Guessing Games?
Oleksii Ignatenko, Oleksii Ignatenko
2021
Abstract
This paper deals with the k-beauty contest game. The research question formulated in this work is how players (mainly children and undergraduates) learn in complex strategic situations that they have never faced before and how we can model this learning process. We examine data from different games played during popular lectures about game theory and present findings of players’ progress in strategic learning while competing with other players. The raw data gathered is available in an open repository for replication and analysis and an R file with data manipulations, metrics calculations, and plots. Based on the conclusions from experimental data, we create the agent-based model and launch ten thousand simulations for different setups. Then we apply analysis from experimental data and discuss findings and similarities between agents and humans.
DownloadPaper Citation
in Harvard Style
Ignatenko O. (2021). How Concept Learning Changes Strategic Choice in Guessing Games?. In Proceedings of the 2nd Myroslav I. Zhaldak Symposium on Advances in Educational Technology - Volume 1: AET; ISBN 978-989-758-662-0, SciTePress, pages 706-720. DOI: 10.5220/0012067100003431
in Bibtex Style
@conference{aet21,
author={Oleksii Ignatenko},
title={How Concept Learning Changes Strategic Choice in Guessing Games?},
booktitle={Proceedings of the 2nd Myroslav I. Zhaldak Symposium on Advances in Educational Technology - Volume 1: AET},
year={2021},
pages={706-720},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012067100003431},
isbn={978-989-758-662-0},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 2nd Myroslav I. Zhaldak Symposium on Advances in Educational Technology - Volume 1: AET
TI - How Concept Learning Changes Strategic Choice in Guessing Games?
SN - 978-989-758-662-0
AU - Ignatenko O.
PY - 2021
SP - 706
EP - 720
DO - 10.5220/0012067100003431
PB - SciTePress