Virtual Communication Patterns in the Genshin Impact Online Game Community: Descriptive Study of the 4NEMO Player Group
Ria, Danang Trijayanto
2023
Abstract
The development of internet technology has created a new virtual communication that requires digital communication media as a means of communication. Virtual communication occurs in the online game Genshin Impact where there is a Co-op feature that forms groups of four players. 4NEMO is a group of Genshin Impact players who actively engage in virtual communication to help each other. This study aims to determine virtual communication in the Genshin Impact Online Game community with a descriptive study on the 4NEMO player group. The method used is descriptive qualitative with data collection through interviews and observation. The results of the study found that virtual communication occurred in the 4NEMO player group. The media used by 4NEMO are chat and emoji features. The purposes of virtual communication are to get information, discuss playing strategies, build personal closeness, and add relationships. There are obstacles in carrying out virtual communication, namely limited media and devices, poor signals and differences in language and use of terms. Regarding group communication patterns, the communication pattern that occurs in the 4NEMO is a circle pattern.
DownloadPaper Citation
in Harvard Style
Ria. and Trijayanto D. (2023). Virtual Communication Patterns in the Genshin Impact Online Game Community: Descriptive Study of the 4NEMO Player Group. In Proceedings of the 4th International Seminar and Call for Paper - Volume 1: ISCP UTA '45 JAKARTA; ISBN 978-989-758-691-0, SciTePress, pages 59-65. DOI: 10.5220/0012580600003821
in Bibtex Style
@conference{iscp uta '45 jakarta23,
author={Ria and Danang Trijayanto},
title={Virtual Communication Patterns in the Genshin Impact Online Game Community: Descriptive Study of the 4NEMO Player Group},
booktitle={Proceedings of the 4th International Seminar and Call for Paper - Volume 1: ISCP UTA '45 JAKARTA},
year={2023},
pages={59-65},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012580600003821},
isbn={978-989-758-691-0},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 4th International Seminar and Call for Paper - Volume 1: ISCP UTA '45 JAKARTA
TI - Virtual Communication Patterns in the Genshin Impact Online Game Community: Descriptive Study of the 4NEMO Player Group
SN - 978-989-758-691-0
AU - Ria.
AU - Trijayanto D.
PY - 2023
SP - 59
EP - 65
DO - 10.5220/0012580600003821
PB - SciTePress