Towards an Eco-Gamification Platform to Engage Consumers in the Textile & Clothing Circular Economy

Estrela Ferreira Cruz, Estrela Ferreira Cruz, David Braga, Diogo Assunção, Pedro Faria, A. M. Rosado da Cruz, A. M. Rosado da Cruz

2024

Abstract

Nowadays people are buying too many clothes. This results in the overexploitation of the Earth’s natural resources and an increase in waste that is not sustainable. It is necessary to consume fewer new resources, and alternatively reuse more, repair if necessary, share and donate more, and at the end of the garment life it is necessary to transform it to be used as raw material in the creation of new products and in this way contribute to the circular economy. This article proposes the creation of a gamified platform that engages consumers, brands and other participants in more sustainable practices at the same time that helps consumers to manage their clothing closet. It also allows consumers to manage other closets, such as their children’s closet or their home textiles. The main goal is to encourage consumers to adopt more sustainable practices with regard to clothing and home textiles. The proposed platform allows to share and donate clothes through the creation of sharing/donation groups. The main objective is to contribute to the transition of the textile and clothing sector towards the circular economy, making it a more sustainable sector.

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Paper Citation


in Harvard Style

Ferreira Cruz E., Braga D., Assunção D., Faria P. and M. Rosado da Cruz A. (2024). Towards an Eco-Gamification Platform to Engage Consumers in the Textile & Clothing Circular Economy. In Proceedings of the 26th International Conference on Enterprise Information Systems - Volume 2: ICEIS; ISBN 978-989-758-692-7, SciTePress, pages 296-304. DOI: 10.5220/0012733300003690


in Bibtex Style

@conference{iceis24,
author={Estrela Ferreira Cruz and David Braga and Diogo Assunção and Pedro Faria and A. M. Rosado da Cruz},
title={Towards an Eco-Gamification Platform to Engage Consumers in the Textile & Clothing Circular Economy},
booktitle={Proceedings of the 26th International Conference on Enterprise Information Systems - Volume 2: ICEIS},
year={2024},
pages={296-304},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012733300003690},
isbn={978-989-758-692-7},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 26th International Conference on Enterprise Information Systems - Volume 2: ICEIS
TI - Towards an Eco-Gamification Platform to Engage Consumers in the Textile & Clothing Circular Economy
SN - 978-989-758-692-7
AU - Ferreira Cruz E.
AU - Braga D.
AU - Assunção D.
AU - Faria P.
AU - M. Rosado da Cruz A.
PY - 2024
SP - 296
EP - 304
DO - 10.5220/0012733300003690
PB - SciTePress