The Preservation of Heritage in a School Campus with Augmented Reality (AR) and Game-Based Learning

P. B. A. Vu, Q. Ying, Kenneth Y. T. Lim

2024

Abstract

Serious games have showcased tremendous potential in transforming the way we teach and learn. This paper explores the potential affordances of Augmented Reality (AR) game-based learning, specifically in the context of preserving school heritage. The AR game-based learning experience is proposed to increase students’ knowledge of their school’s heritage. By incorporating digital technology and story-telling, the game is also proposed to make the subject of school heritage more tangible for the enhancement of learning. The study involves 10 students playing an AR adventure role-playing game (RPG) which uses device location within the campus of Hwa Chong Institution, Singapore, to trigger in-game events. To assess the effectiveness of the AR game-based experience as a medium for learning, a general survey is used to collect feedback about the gameplay experience, while a Situational Interest survey collects data about participants’ situational interest, which emerges in response to the learning environment created, using the Situational Interest Scale (Chen et al., 1999). Results confirmed a positive correlation between players’ situational interest and absorption of information, shed light on the significance of game design elements in influencing the gameplay experience, and pointed to specific rooms for improvement for future AR game-based learning environments. It is hoped that this paper will contribute to an understanding of the wider effectiveness of game-based learning environments in educational contexts.

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Paper Citation


in Harvard Style

Vu P., Ying Q. and Lim K. (2024). The Preservation of Heritage in a School Campus with Augmented Reality (AR) and Game-Based Learning. In Proceedings of the 16th International Conference on Computer Supported Education - Volume 1: ERSeGEL; ISBN 978-989-758-697-2, SciTePress, pages 701-710. DOI: 10.5220/0012755400003693


in Bibtex Style

@conference{ersegel24,
author={P. B. A. Vu and Q. Ying and Kenneth Y. T. Lim},
title={The Preservation of Heritage in a School Campus with Augmented Reality (AR) and Game-Based Learning},
booktitle={Proceedings of the 16th International Conference on Computer Supported Education - Volume 1: ERSeGEL},
year={2024},
pages={701-710},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012755400003693},
isbn={978-989-758-697-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 16th International Conference on Computer Supported Education - Volume 1: ERSeGEL
TI - The Preservation of Heritage in a School Campus with Augmented Reality (AR) and Game-Based Learning
SN - 978-989-758-697-2
AU - Vu P.
AU - Ying Q.
AU - Lim K.
PY - 2024
SP - 701
EP - 710
DO - 10.5220/0012755400003693
PB - SciTePress