Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse

Stylianos Mystakidis, Penelope Theologi-Gouti, Athanasios Christopoulos, Athanasios Christopoulos, Chrysostomos Stylios, Chrysostomos Stylios

2024

Abstract

During the pandemic, museums were forced to deploy innovative methods and platforms to serve their audiences, especially schools. Immersive technologies, such as social virtual reality environments in the Metaverse, can enable the creation of online virtual museum exhibitions. Indifferent or tiresome educational procedures can be transformed into appealing, enjoyable experiences with gamification. In this pilot exploratory study, the perceptions of elementary education teachers on the gamified online exhibition “Out of love for Greece” in the Metaverse are investigated. A qualitative research design is employed involving interviews, observations, and post-test scores. Findings indicate that WebXR technology met the expectations of participants, especially for asynchronous individual and group self-study. Gamification mechanics enhanced the motivation of less-interested pupils and increased their interest and engagement with digital content. This study provides useful insights and suggestions for the design of effective playful learning experiences in the Metaverse.

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Paper Citation


in Harvard Style

Mystakidis S., Theologi-Gouti P., Christopoulos A. and Stylios C. (2024). Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse. In Proceedings of the 16th International Conference on Computer Supported Education - Volume 1: ERSeGEL; ISBN 978-989-758-697-2, SciTePress, pages 711-719. DOI: 10.5220/0012756600003693


in Bibtex Style

@conference{ersegel24,
author={Stylianos Mystakidis and Penelope Theologi-Gouti and Athanasios Christopoulos and Chrysostomos Stylios},
title={Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse},
booktitle={Proceedings of the 16th International Conference on Computer Supported Education - Volume 1: ERSeGEL},
year={2024},
pages={711-719},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012756600003693},
isbn={978-989-758-697-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 16th International Conference on Computer Supported Education - Volume 1: ERSeGEL
TI - Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse
SN - 978-989-758-697-2
AU - Mystakidis S.
AU - Theologi-Gouti P.
AU - Christopoulos A.
AU - Stylios C.
PY - 2024
SP - 711
EP - 719
DO - 10.5220/0012756600003693
PB - SciTePress