Coupling Agent-Based Simulations and VR Universes: the Case of GAMA and Unity

Alexis Drogoul, Alexis Drogoul, Patrick Taillandier, Patrick Taillandier, Arthur Brugière, Arthur Brugière, Louis Martinez, Léon Sillano, Baptiste Lesquoy, Baptiste Lesquoy, Huynh Nghi, Huynh Nghi

2024

Abstract

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while ABMs prioritize scientific analysis and understanding and VR aims for immersive entertainment, they both simulate artificial worlds and can benefit from closer integration. Coupling both approaches indeed opens interesting possibilities for research and development in various fields, and in particular education, at the heart of the SIMPLE project, an EU-funded project on the development of digital tools for awareness raising on environmental issues. However, existing tools often present limitations, including technical complexity, limited functionalities, and lack of interoperability. To address these challenges, we introduce a novel framework for linking GAMA, a popular ABM platform, with Unity, a widely used game engine. This framework enables seamless data exchange, real-time visualization, and user interaction within VR environments, allowing researchers to leverage the strengths of both ABMs and VR for more impactful and engaging simulations. We demonstrate the capabilities of our framework through two prototypes built to highlight its potential in representing and interacting with complex socio-environmental system models. We conclude by emphasizing the importance of continued collaboration between the ABM and VR communities to develop robust, user-friendly tools, paving the way for a new era of collaborative research and immersive experiences in simulations.

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Paper Citation


in Harvard Style

Drogoul A., Taillandier P., Brugière A., Martinez L., Sillano L., Lesquoy B. and Nghi H. (2024). Coupling Agent-Based Simulations and VR Universes: the Case of GAMA and Unity. In Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH; ISBN 978-989-758-708-5, SciTePress, pages 57-68. DOI: 10.5220/0012757600003758


in Bibtex Style

@conference{simultech24,
author={Alexis Drogoul and Patrick Taillandier and Arthur Brugière and Louis Martinez and Léon Sillano and Baptiste Lesquoy and Huynh Nghi},
title={Coupling Agent-Based Simulations and VR Universes: the Case of GAMA and Unity},
booktitle={Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH},
year={2024},
pages={57-68},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012757600003758},
isbn={978-989-758-708-5},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH
TI - Coupling Agent-Based Simulations and VR Universes: the Case of GAMA and Unity
SN - 978-989-758-708-5
AU - Drogoul A.
AU - Taillandier P.
AU - Brugière A.
AU - Martinez L.
AU - Sillano L.
AU - Lesquoy B.
AU - Nghi H.
PY - 2024
SP - 57
EP - 68
DO - 10.5220/0012757600003758
PB - SciTePress