The Stress Is Real: Physiological Measurement of League of Legends Players Experience During a Live Esports Event
David Berga, David Berga, Eleonora De Filippi, Arijit Nandi, Eulàlia Coll, Marta Bel, Lautaro Russo, Alexandre Pereda-Baños
2024
Abstract
Videogames and Esports experienced a huge growth in popularity lately and have opened a ripe new field for the study of human behavior. Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and as well as social skills. In this observational study we inquire whether variations in autonomic nervous system activity can be obtained reliably during a live League of Legends (LoL) event, especially considering this is a preliminary study with a limited participant sample. We found that game performance (winning or losing the game) significantly affects electrodermal activity and cardiac modulation, where players who lost the game showed higher stress-related physiological responses, compared to players who won. We also found that specific important events in the game, such as "Killing," "Dying," or "Destroying the turret," increased players' electrodermal and cardiac modulation compared with other less relevant events, such as "Placing the guards" or "Destroying the turret plates." Finally, by analyzing activity according to players' roles, we found various notable activity trends. Altogether, these (yet preliminary) results encourage further exploration of physiology-based applications for LoL and Esports players on live events.
DownloadPaper Citation
in Harvard Style
Berga D., De Filippi E., Nandi A., Coll E., Bel M., Russo L. and Pereda-Baños A. (2024). The Stress Is Real: Physiological Measurement of League of Legends Players Experience During a Live Esports Event. In Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support - Volume 1: icSPORTS; ISBN 978-989-758-719-1, SciTePress, pages 199-205. DOI: 10.5220/0012981700003828
in Bibtex Style
@conference{icsports24,
author={David Berga and Eleonora De Filippi and Arijit Nandi and Eulàlia Coll and Marta Bel and Lautaro Russo and Alexandre Pereda-Baños},
title={The Stress Is Real: Physiological Measurement of League of Legends Players Experience During a Live Esports Event},
booktitle={Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support - Volume 1: icSPORTS},
year={2024},
pages={199-205},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012981700003828},
isbn={978-989-758-719-1},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support - Volume 1: icSPORTS
TI - The Stress Is Real: Physiological Measurement of League of Legends Players Experience During a Live Esports Event
SN - 978-989-758-719-1
AU - Berga D.
AU - De Filippi E.
AU - Nandi A.
AU - Coll E.
AU - Bel M.
AU - Russo L.
AU - Pereda-Baños A.
PY - 2024
SP - 199
EP - 205
DO - 10.5220/0012981700003828
PB - SciTePress