Characterizing Locomotor Activity and Internal Load in VR-Based Exergames for Post-Musculoskeletal Injury Rehabilitation
Élvio Rúbio Gouveia, Élvio Rúbio Gouveia, Élvio Rúbio Gouveia, Élvio Rúbio Gouveia, Pedro Campos, Pedro Campos, Pedro Campos, Krzysztof Przednowek, Andreas Ihle, Andreas Ihle, Andreas Ihle, Adilson Marques, Adilson Marques, Hugo Sarmento, Diogo Martinho, Diogo Martinho, Bruna Gouveia, Bruna Gouveia, Bruna Gouveia
2024
Abstract
This study investigated the use of VR-based exergames in musculoskeletal injury rehabilitation, focusing on locomotor activity and internal load, as well as the influence of involvement, sensory fidelity, and interface quality. Thirty-seven participants (aged 19-53) engaged in five customized VR games designed for rehabilitation. These games included ”Weight Transfer,” ”Military March,” ”Side Squat,” ”Progressive March,” and ”Walking along a Straight Line.” Data were collected using HTC Vive Pro hardware and full-body tracking, with the E4 wristband measuring heart rate and movement and the OMNI scale assessing perceived exertion. The Witmer-Singer Presence Questionnaire evaluated user experience. The results revealed significant differences in heart rate, movement, perceived exertion, and exercise intensity across the exergames. ”Progressive March” produced the highest heart rate and intensity, while ”Side Squat” generated the most movement and exertion. ”Weight Transfer” had the lowest values across all metrics. Additionally, higher levels of presence in the VR environment were linked to more physical activity. These findings suggest that this VR-based exergame session effectively meets each rehabilitation phase’s needs. Higher Presence in VR enhances user engagement and realism, leading to increased physical activity.
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in Harvard Style
Rúbio Gouveia É., Campos P., Przednowek K., Ihle A., Marques A., Sarmento H., Martinho D. and Gouveia B. (2024). Characterizing Locomotor Activity and Internal Load in VR-Based Exergames for Post-Musculoskeletal Injury Rehabilitation. In Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support - Volume 1: icSPORTS; ISBN 978-989-758-719-1, SciTePress, pages 265-270. DOI: 10.5220/0013069500003828
in Bibtex Style
@conference{icsports24,
author={Élvio Rúbio Gouveia and Pedro Campos and Krzysztof Przednowek and Andreas Ihle and Adilson Marques and Hugo Sarmento and Diogo Martinho and Bruna Gouveia},
title={Characterizing Locomotor Activity and Internal Load in VR-Based Exergames for Post-Musculoskeletal Injury Rehabilitation},
booktitle={Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support - Volume 1: icSPORTS},
year={2024},
pages={265-270},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013069500003828},
isbn={978-989-758-719-1},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support - Volume 1: icSPORTS
TI - Characterizing Locomotor Activity and Internal Load in VR-Based Exergames for Post-Musculoskeletal Injury Rehabilitation
SN - 978-989-758-719-1
AU - Rúbio Gouveia É.
AU - Campos P.
AU - Przednowek K.
AU - Ihle A.
AU - Marques A.
AU - Sarmento H.
AU - Martinho D.
AU - Gouveia B.
PY - 2024
SP - 265
EP - 270
DO - 10.5220/0013069500003828
PB - SciTePress