Indoor Navigation: Navmesh Applied to Indoor Graph Creation
Maxime Callico, Maxime Callico, Rodolphe Giroudeau, Benoît Darties, Jean Carrière
2025
Abstract
This paper explores the adaptation of the Navmesh algorithm, widely used in video games for pathfinding, to real-world indoor navigation. By applying polygon decomposition techniques, we generate routing graphs for complex indoor environments. Our results demonstrate that the algorithm is particularly efficient with orthogonal polygons, commonly found in real-life buildings, due to their structured geometry. We compare the performance across various polygon types and discuss optimization strategies for path naturalness and computational efficiency. This work opens pathways for practical applications in indoor navigation.
DownloadPaper Citation
in Harvard Style
Callico M., Giroudeau R., Darties B. and Carrière J. (2025). Indoor Navigation: Navmesh Applied to Indoor Graph Creation. In Proceedings of the 14th International Conference on Operations Research and Enterprise Systems - Volume 1: ICORES; ISBN 978-989-758-732-0, SciTePress, pages 221-228. DOI: 10.5220/0013109800003893
in Bibtex Style
@conference{icores25,
author={Maxime Callico and Rodolphe Giroudeau and Benoît Darties and Jean Carrière},
title={Indoor Navigation: Navmesh Applied to Indoor Graph Creation},
booktitle={Proceedings of the 14th International Conference on Operations Research and Enterprise Systems - Volume 1: ICORES},
year={2025},
pages={221-228},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013109800003893},
isbn={978-989-758-732-0},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 14th International Conference on Operations Research and Enterprise Systems - Volume 1: ICORES
TI - Indoor Navigation: Navmesh Applied to Indoor Graph Creation
SN - 978-989-758-732-0
AU - Callico M.
AU - Giroudeau R.
AU - Darties B.
AU - Carrière J.
PY - 2025
SP - 221
EP - 228
DO - 10.5220/0013109800003893
PB - SciTePress