From Text to Text Game: A Novel RAG Approach to Gamifying Anthropological Literature and Build Thick Games

Michael Hoffmann, Jan Fillies, Jan Fillies, Silvio Peikert, Adrian Paschke, Adrian Paschke, Adrian Paschke

2025

Abstract

This study introduces a novel approach to gamifying anthropological literature using Large Language Models (LLM), specifically GPT-3.5, to create text-based games. Traditional methods of gamifying specialized literature often require costly game design and programming expertise. The method proposed by the authors employs Retrieval Augmented Generation (RAG) to transform anthropological classics into interactive games, potentially expanding the audience for anthropological knowledge. To evaluate this prototype, the researchers developed a corpus of 50 university-level exam questions with human-annotated gold standard answers. Together with an expert in social anthropology, they compared RAG-generated responses to these questions against both the gold standard and non-RAG approaches using a self-designed metric called ATGE (Anthropological-Text-Game Evaluation), which assesses the general quality, ethnographic depth, and honesty of the answer. Results indicate that the RAG-based system outperforms a non-RAG approach in factual accuracy and retention of ethnographic details, though it remains inferior to human-annotated answers. This suggests that RAG-based gamification can create ’thick games’ with substantial ethnographic depth, offering a promising, cost-effective method for making anthropological insights more accessible in an educational setting while maintaining scholarly integrity.

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Paper Citation


in Harvard Style

Hoffmann M., Fillies J., Peikert S. and Paschke A. (2025). From Text to Text Game: A Novel RAG Approach to Gamifying Anthropological Literature and Build Thick Games. In Proceedings of the 17th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-746-7, SciTePress, pages 246-256. DOI: 10.5220/0013215400003932


in Bibtex Style

@conference{csedu25,
author={Michael Hoffmann and Jan Fillies and Silvio Peikert and Adrian Paschke},
title={From Text to Text Game: A Novel RAG Approach to Gamifying Anthropological Literature and Build Thick Games},
booktitle={Proceedings of the 17th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2025},
pages={246-256},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013215400003932},
isbn={978-989-758-746-7},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 17th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - From Text to Text Game: A Novel RAG Approach to Gamifying Anthropological Literature and Build Thick Games
SN - 978-989-758-746-7
AU - Hoffmann M.
AU - Fillies J.
AU - Peikert S.
AU - Paschke A.
PY - 2025
SP - 246
EP - 256
DO - 10.5220/0013215400003932
PB - SciTePress